Object to surface + randomize

This MEL script was created to help out with a interesting brief. We were asked by Michael Somoroff to help with the visualization of a large installation for Kunst-Station Sankt Peter in Cologne. The piece was to be made of reclaimed wood and there would be a top level meta geometry but the texture of the piece would be made of what visually would look like random pieces of wood. We helped with the drawings of the frame for the overall shape, but the wood texture was ultimately installed by a large onsite team. This script was developed to visualize what the piece would look like once the larger frame was tiled with particular lengths of wood and with a certain range of randomness. It was a visualization tool for Michael to describe the desired texture to the installation team. You can see images of the final project here.

Download the MEL script and sample Maya file: OBJ_to_SRF